Using the added support for USD, Halač can seamlessly send 3D assets from Blender to Marmoset, creating new possibilities for collaboration and improved visuals. Recently, Halač used Marmoset to create the captivating cover image for his book, A Complete Guide to Character Rigging for Games Using Blender. The nature of his job means Halač is no stranger to 3D workflows - he gets hands-on with animation and character rigging.įor texturing and producing high-quality renders, Marmoset is Halač’s go-to tool, providing a user-friendly interface and powerful features to simplify his workflow. Enhancing Cross-Platform Creativity With OpenUSDĬreators are taking their workflows to the next level with OpenUSD.īerlin-based Armin Halač works as a principal animator at Wooga, a mobile games development studio known for projects like June’s Journey and Ghost Detective. The latest release of Marmoset Toolbag, version 4.06, brings increased support for Universal Scene Description, aka OpenUSD, enabling seamless compatibility with NVIDIA Omniverse, a development platform for connecting and building OpenUSD-based tools and applications.ģD creators and technical artists using Marmoset can now enjoy improved interoperability, accelerated rendering, real-time visualization and efficient performance - redefining the possibilities of their creative workflows. Using the Marmoset Toolbag software, 3D artists can enhance their creative workflows and build complex 3D models without disruptions to productivity. Real-time rendering, animation and texture baking are essential workflows for 3D art production. Editor’s note: This post is part of Into the Omniverse, a series focused on how artists and developers from startups to enterprises can transform their workflows using the latest advances in OpenUSD and NVIDIA Omniverse.
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